Have a great time wherever you go, know you're always welcome to hang out with us!Ĭheers and have a great future, John! Comment by TheLustful on T18:26:38-06:00 You have been a great guy, both towards the community as well as balancing it out with letting us know where the boundaries lies. I hope you find something that makes you happy! We've chatted a lot, you''ve been a great person to talk with throughout the expansions. I'm surprised people aren't cheering with joy and happiness that he left, considering many hate WoW's systems. He was a lead systems' designer at Blizzard. Sad to see some people go, like this guy. Gosh, he seems like a nice guy, I sure hope he left because he was disgusted with the Blizzard harassers and the company’s corporate overlords and not because… you know, of the other thing. There goes another one Comment by Kerathras on T18:05:42-06:00 And have more items named after him there. Because of the media now normal everyday things happening are suddenly news. He simply could have wanted to move on to new things. Want to bet he did not leave on his own but is one of the many that called for the resignation of Kotick and now the goblin is making heads roll?Ĭorporations have employees leave everyday for whatever reason. We look forward to seeing his final contributions to the Blizzard community and wish him well on his next adventure! Throughout all of these roles, he was known for developing unique ideas, remaining engaged with the community, and was also praised for making a brief return to assist with Rogue class design late in Shadowlands development.ĭuring his time working on World of Warcraft, Sephuz was particularly well regarded by the theorycrafting and Rogue communities, both for his own design and willingness to listen to community feedback during development. Sephuz closed out his career in the role of Lead Systems Designer on an unannounced project during his final year and a half with Blizzard Entertainment. As part of the WoW development team in 2015, he then played an integral role in class, talent, legendary, and essence design throughout Legion and Battle for Azeroth, before moving to Hearthstone in 2019. John joined Blizzard as a test analyst in 2011, before moving to the Diablo III team in 2013 to become one of the primary designers for the Barbarian, Demon Hunter, and Witch Doctor classes during Reaper of Souls development.
Immortalized in-game by the legendaries Sephuz's Secret, Memory of Sephuz, and Yang's Recurve, the designer is credited with playing an unforgettable role in World of Warcraft, Diablo, and Hearthstone development. It doesn’t do anything especially new with the action-RPG genre, but it does all the old things very, very well, and sometimes that’s more than enough.John Yang bid farewell to Blizzard Entertainment today, after ten years and four months with the studio. It’s such a rare thing that my interest in continuing to play a game keeps increasing not just toward the end of the game but past the end, yet somehow the more Diablo I play, the more Diablo I want to play.
Diablo 3 is almost evil in how high a bar it’s set for every PC action RPG to follow, and I wouldn’t be surprised to see that bar remain for a very long time. It might not be perfect, but after 45 hours, I’m not sure where it missteps, and after 45 hours, I feel like I’ve only scratched the surface of what it has to offer. Games this thoughtfully crafted don’t happen very often, and the care that Blizzard has taken with Diablo 3 shows in every facet of its design and execution. Show off your achievements in Battle.Net.The more dangerous an enemy, the more satisfying the reward.New weapon and equipment types are also available, including the Legendary items.Featuring an enhanced quest system along with a random level and encounter generator.Choose one of six character classes: Barbarian, Crusader, Demon Hunter, Monk, Witch Doctor, or Wizard.Defeat Diablo, the Lord of Terror in this third installment of the Diablo franchise.