Roo tubes -> NTSC-U or NTSC-J -> NTSC has better froggy, since this track is all froggy, NTSC is recomended. NTSC-J penta faster, 0.26 jumps so better froggy, but slower propulsions than PAL (but it is a minor thing), barrels in sewer speedway, minekart in dragon mines, etc are fasterĬrash cove -> PAL -> mega propulsion after bridge is possible only in PAL and it makes you gain 0.40 seconds. PAL penta faster, 0.23 jumps so worse froggy, stronger propulsions, barrels in sewer speedway, minekart in dragon mines, etc are slower NTSC-U penta slower, 0.26 jumps so better froggy, barrels in sewer speedway, minekart in dragon mines, etc are faster i'll make a list below of wich tracks are better playing in wich version, with explanationįirst of all differences between versions: It depends on your experience, when you approach the game for the first time the differences are minor, but when you get that experience NTSC can make a difference from a 1.11.xx to 1.09.xx in roo tubes. Which tracks is NTSC-J better? is there a big difference to PAL? i've never played it and was wondering if it was worth getting H1 wrote: clody95 wrote: NTSC-J is not the best version, it is better only in some tracks Great idea! keep continuing this awesome work!
speed ghost speed: pointer at max, gained by taking a bug or a propulsion or downhillsĥ) you can do mini turbos while you have speed ghost, but not froggying while having it, makes you lose it earlierĦ) the U-Turn tech is concepted with froggy, U-turn without froggy is called "mega-turn"ħ) the guide deserves a mention about the "triple jump on the ramps", since linkzer's guide donesnt mention it, doing 3 jumps on ramps gives you SG sometimes ultimate sacred fire (USF): speed gained by passing on a super turbopad (STP) (pointer at max) you can get sacred fire by doing a 1.50 high jump too sacred fire: speed gained by passing on a turbopad (pointer is more than 90 degrees). yellow fire: speed gained with 3 turboslides (the pointer is at 90 degrees angle on the screen) MT's fire: speed gained with 1 or 2 turboslides (second one is stronger than the 1st one) green fire: pressing X without turboslides turbo track -> slow character is better because in USF every character has same speed, and turning characters have better turningģ) cresting is actually doing double jump in the beginning of an hill (the lowest point), not the highest (examples: coco park last hill, dingo canyon first hill etc)Ĥ) in the speed differences section it is better to explain all the types of speed HAS -> for the course is better acceleration, for the lap is better turning character (WR is with NTSC-U)
tiny arena -> acceleration is the best choice because you can not lose sacred fire
polar pass -> acceleration makes GOD hard but possible dragon mines -> acceleration character is better Very nice idea! good luck with this project, just few precisationsġ) NTSC-J is not the best version, it is better only in some tracksĢ) to get GOD times in NTSC-U is required top speed character on every track, except My final goal with this is to get a focussed collection of all the information necessary to ultimately become one of the best in the game - especially aimed at new players, since I feel that this community is lacking in that whole department, especially because this game is so hard to learn properly by using the currently available sources. I also would love any kind of contribution you guys have to offer. The current version of the guide is heavily sketchy, but I think you can see the direction I'm going. Since I'm a new player myself I would definitiely appreciate a fact-checker, because it is very possible that I'm missing something here & there or got something wrong since I didn't understand it properly myself. I will dedicate a part for every single track including strategies, characteristics & shortcuts later on including graphics, explanations & more of those precious gifs. So I started writing a guide, that is heavily based on LinkZers guide but - as I said - more detailed & more visual: Now I was thinking: Why not write everything down in a way you understand it for other people to have an easier start with the game. So I'm working on this new guide on competitive CTR that is supposed to be slightly more detailed & visual than LinkZers original guide, since when I first learned about everything concerning advanced techniques & shit, I had trouble understanding everything until people like alpha, clody & bemusement started explaining certain things to me.